Torched Neco

FNaB 2 =

Torched Neco is an antagonist of Five Nights at Barno's 2, and the second animatronic to start moving in the game, starting on Night 2.

Just like the other animatronics, he roams the halls at night, and if he catches you, he will stuff you inside of a spare animatronic suit.

Appearance
He isn't very torn up, and his levels are not comparable to Torched Barno's, as Torched Neco is missing only his right ear, and his left lower arm and hand, leaving wires dangling out. He also has a small tear in his head, but it can only be seen when he is crawling through Camera 10.

Behavior
He hides in the disabled Camera 8 for a while, making a garbled static noise. After a while he will move into one of three vents, from Camera 9 to 11, and the player needs to shock Neco on the cameras to make him retreat to Camera 8. However, if he escapes, he will roam around for a little bit before entering the office and stalling. He will eventually kill you however. A good strategy for him is to listen for the static he makes, especially on the later nights when the cameras are going in and out from all the movement.


 * -|Ultimate Collab Night =

Torched Neco returns as one of the 20 animatronics in Ultimate Collab Night.

His occupation is the same as the previous game, roaming the halls and stuffing the unknown protagonist in a suit when jumpscared.

His appearance remains the same, down to the model.

Behavior
His behavior is different from FNaB 2, taking a more traditional approach due to the game's more simplistic mechanics.


 * -|Trivia =
 * Just like Torched Barno, Torched Neco does not have a currently public model of him fixed.


 * Torched Neco is the only animatronic in FNaB 2 to enter vents, ignoring 1_A2z6_1Um9_9HE6.


 * Torched Neco's static is the same as Phantom Mangle's static from FNaF 3 and Ultimate Custom Night.